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Melty Blood Actress Again G Akiha

Melty Blood
MeltyBlood.jpg
Cover of the first game
メルティブラッド
(Meruti Buraddo)
Genre Supernatural
Game
Developer Blazon-Moon
French-Staff of life
Genre Visual novel, 2D fighting game
Platform Windows PC
Released December 2002
Game
Melty Blood: ReACT
Programmer Type-Moon
French-Bread
Genre Visual novel, second fighting game
Platform Windows PC
Released May 2004
Game
Melty Blood: Act Cadenza
Developer Type-Moon
French-Bread
Ecole Software
Publisher Sega
Genre 2d fighting game
Platform Sega Naomi
Released March 2005
Manga
Written by Kinoko Nasu
Illustrated by Takeru Kirishima
Published by Kadokawa Shoten
Demographic Seinen
Magazine CompAce
Original run June 2005August 2011
Volumes 6
Game
Melty Claret: Deed Cadenza (PS2)
Developer Type-Moon
French-Breadstuff
Ecole Software
Publisher Ecole Software
Genre 2D fighting game
Rating
  • CERO: B
Platform PlayStation ii
Released August x, 2006
Game
Melty Blood: Act Cadenza Ver. B
Developer Blazon-Moon
French-Staff of life
Ecole Software
Genre second fighting game
Platform Windows PC
Released July 27, 2007
Game
Melty Blood: Actress Over again
Programmer Blazon-Moon
French-Bread
Ecole Software
Publisher Sega
Genre 2nd fighting game
Platform Sega Naomi
Released September 19, 2008
Game
Melty Blood: Actress Over again (PS2)
Programmer Type-Moon
French-Bread
Ecole Software
Publisher Ecole Software
Genre 2nd fighting game
Rating
  • CERO: B
Platform PlayStation ii
Released August 20, 2009
Game
Melty Claret: Extra Once again Electric current Lawmaking
Developer Blazon-Moon
French-Staff of life
Ecole Software
Publisher Sega
Genre 2D fighting game
Platform Sega RingWide
Released July 29, 2010
Game
Melty Claret: Actress Once again Current Code Ver.one.05
Developer Type-Moon
French-Bread
Ecole Software
Publisher Sega
Genre 2nd fighting game
Platform Sega RingWide
Released May xviii, 2011
Game
Melty Blood: Actress Again Electric current Lawmaking Ver.1.07
Developer Type-Moon
French-Bread
Ecole Software
Publisher Sega
Genre 2D fighting game
Platform Sega RingWide
Released Oct, 2011
Game
Melty Blood: Extra Again Current Lawmaking (PC Version)
Developer Type-Moon
French-Bread
Ecole Software
Publisher Type-Moon
Genre 2nd fighting game
Platform Windows PC
Released Dec 31, 2011
Anime and Manga Portal

Melty Blood (メルティブラッド , Meruti Buraddo ? ), is a visual novel and fighting game, co-developed by dōjin circles Type-Moon and French-Bread, originally released at Comiket on December 2002. Information technology is shortened as simply Merubura (メルブラ ? ).

Based on Type Moon's visual novel game, Tsukihime, it afterward spawned an arcade version, titled Human action Cadenza, that was developed by Ecole Software and has also been ported to the PlayStation two. Act Cadenza is the first Type-Moon title to receive a PlayStation 2 port.

A manga version by Takeru Kirishima has been serialized in Kadokawa Shoten's Comp Ace.

Contents

  • one Plot
  • 2 Characters
    • 2.1 History
  • 3 Release history
    • 3.ane Expansions
      • 3.1.one Re-Human activity
      • iii.i.2 Human activity Cadenza
      • 3.1.iii Extra Again
  • four Gameplay
  • 5 Adaptations
    • five.1 Manga
  • 6 Reception
  • 7 References
  • eight External links

Plot

The story of Melty Claret follows one yr after Tsukihime. Tohno Shiki hears of a new series of murders in Misaki similar to the one's that took place Tsukihime. Whilst searching for the murderer he meets Sion Eltnam Atlasia who initiates a fight with him, attempting to capture him. Afterward the fight she reveals that her reason for trying to capture him is to become in contact with the "Truthful Ancestor" (referring to Arcueid) then that she may acquire data on the "cure for vampirism". Shiki then decides to aid her with this chore.

The story moves through a serial of fights. Depending on the upshot of the fight the story volition branch in one of two ways. Ultimately this corresponds to the catastrophe of the game.

Characters

As of Melty Blood: Extra Once more Electric current Code Ver. i.07, there are 31 playable characters.

Tsukihime characters

  • Shiki Tohno: Kenji Nojima
  • Arcueid Brunestud: Ryōka Yuzuki
  • Ciel: Kumi Sakuma
  • Akiha Tohno: Hitomi
  • Hisui & Kohaku
  • Hisui: Miyu Matsuki
  • Kohaku: Naoko Takano
  • Nrvnqsr Chaos: Jōji Nakata
  • Miyako Arima: Miwa Kōzuki
  • Satsuki Yumizuka: Omi Minami
  • Aoko Aozaki: Kotono Mitsuishi
  • Michael Roa Valdamjong: Ken Narita

Kagetsu Tohya characters

  • Shiki Nanaya: Kenji Nojima
  • Len: Kaori Mizuhashi
  • Kouma Kishima: Jūrōta Kosugi

Kara no Kyoukai characters

  • Ryougi Shiki (両儀式 ,Ryōgi Shiki): Maaya Sakamoto

New characters

  • Sion Eltnam Atlasia: Rio Natsuki
  • The Dark of Wallachia (ワラキアの夜 , Warakia no Yoru ? ): Yasunori Masutani
  • Mech-Hisui: Miyu Matsuki
  • White Len: Kaori Mizuhashi
  • Riesbyfe Stridberg (リーズバイフェ・ストリンドヴァリ , Rīzubaife Sutorindovari ? ): Akeno Watanabe
  • Grit of Osiris (Boss of Melty Blood: Actress Again and vampiric full course of Sion Eltnam Atlasia): Rio Natsuki

Culling/bosses and subconscious characters

  • Akiha Vermillion (紅赤朱秋葉 , Kurenai Sekishu Akiha ? ) or 赤主秋葉 Sekishu Akiha: Hitomi
  • Sion TATARI (吸血鬼シオン , Kyūketsuki Shion ? ): Rio Natsuki
  • G-Akiha (G秋葉 ? )
  • Red Arcueid (暴走アルクェイド , Bōsō Arukueido ? ): Ryōka Yuzuki
  • Neco-Arc (猫アルク/ネコアルク , Neko Aruku/Neko Aruku ? )
  • Neco-Arc Chaos (ネコアルク・カオス , Neko Aruku Kaosu ? ): Jōji Nakata
  • Damien Armies (ダミアン・アーミー , Damian Āmī ? )
  • Neco Chaos Black G666 (ネコカオス・ブラックG666 , Neko Kaosu Burakku G666 ? )
  • Koha & Mech
  • Neco & Mech
  • Seifuku Akiha
  • Archetype:Earth (True Ancestor Arcueid)
  • Powerd Ciel (Executioner Ciel)

History

In the original Melty Claret, but six of these characters were available to be played, with eight more being unlockable through story-mode. Nonetheless, in a later update released for the game (the 'Nero' patch), all the characters are available from the get-go. The reasons for this are slightly unclear; they appear to be the effect of a legal misunderstanding whereby Blazon-Moon mistakenly idea they would no longer be immune to produce updates/patches, and thus fabricated a 'last patch' which unlocked the characters as a sort of gift for the fans. Any the reason, Type-Moon has left these characters bachelor throughout all subsequent releases. In addition, Aoko and Kouma were both added to the game as of Deed Cadenza, although Aoko was an unplayable 'boss character' in previous versions. Human activity Cadenza also changed the given names of several characters, generally to make identification of the doppelgangers by name easier.

Release history

Melty Claret was originally released on December 2002 for the PC. [1] An expansion patch, Re-Deed released two years later in May 2004, and an update, ReACT Last Tuned, released in July 2005. An arcade version of the series, Melty Blood: Human activity Cadenza, was subsequently developed past Ecole Software and released on March 2005. [2] Later, a PlayStation 2 version of Act Cadenza was released on August ten, 2006. [3] A Windows version, Melty Blood Human action Cadenza Ver.B, was also released on July 27, 2007. The series' newest game, Melty Blood: Extra Over again, was released on September 19, 2008.

Expansions

Re-ACT

An expansion to the original game, featuring an 'Arcade Fashion' whose storyline takes place afterward the original Melty Blood. The expansion made numerous changes in regards to character rest and to remove many infinite-combo sequences. Besides, new movesets were created for the doppelgänger characters, whereas in the original, most of these characters had nearly identical movesets to their counterparts. Information technology too made changes to the game'due south mechanics and added several new characters, though only two are playable the other 4 NPCs: Ren, Satsuki Yumizuka, Neko-Arc (non-playable character) Executioner Ciel (Ciel property the Seventh Holy Scripture, not-playable graphic symbol), White Ren (Sub Boss) and Aoko Aozaki (non-playable dominate).

The final update to Re-ACT, Final Tuned, adds several features designed to permit the game to exist configured to resemble the gameplay of Melty Blood: Deed Cadenza. It also adds a large number of gameplay tweaks and slightly updated animations.

The virtually notable of the new features are:

  • The inclusion of a new, analog-friendly controller setup
  • New configuration options that lets players assign multi-button commands to individual buttons
  • The ability to modify and suit many of the game's internal variables (via new interface options)
  • Four new colors for each role player

Act Cadenza

Melty Blood: Human activity Cadenza Ver. A was the first arcade port of the series and was published by Ecole Software. It eliminated the Story Mode visual-novel game to focus more than on the fighting game engine. It completely revamped Aoko Aozaki'southward movelist for use equally a playable character, and introduced Kouma Kishima into the series, a man who was deeply involved in Shiki Tohno'southward past. It also introduced the Shielding mechanic (separate from EX-Shielding), too as included various changes to the backdrop of characters. Storylines from Re-Act's Arcade Mode were left intact. The logo for ver.A is notable for the Atlasia crest worn on the attire of Sion Eltnam Atlasia.

Melty Blood: Act Cadenza, released for the PlayStation 2, was unique as a port in that information technology included an choice to revert to ver.A mechanics, however introduced significant changes that were after included in ver.B, including an early on version of Neco-Arc Chaos equally a subconscious grapheme. All the same, it is all the same considered a variant of ver.A due to its logo featuring the Atlasia crest and its lack of a playable version of White Len.

Melty Blood: Act Cadenza Ver. B is an arcade port of the PS2 game with various changes and upgrades, the virtually notable of which is the inclusion of 'White Len' as a playable character, with a significantly weakened moveset. It also introduced a new, fifth push to the layout that served as a contextual action depending on the situation and the direction held on the joystick when pressed, such as dodging or throwing. The logo for ver.B is notable for the silhouettes of Len and White Len.

Melty Blood: Act Cadenza ver.B is a Windows PC port of the arcade ver.B2. It has added features including tag-squad style, a 4-player team battle mode, a programmable dummy for training purposes and a new hidden boss character, Neco-Arc Chaos Black G666(replacing One thousand-Akiha from Melty Blood: Re-Act). It besides included subtle gameplay changes, nigh notably altered defense ratings for characters and adjustments to the game'due south input arrangement. Considering of this, information technology is not considered an arcade-perfect version of B2. Information technology was released on July 27, 2007. [4]

Actress Over again

Melty Blood: Extra Over again, is the third game in the Melty Blood fighting game series. Information technology was released in the 4Q 2008 on Sega Naomi hardware. Compared to Act Cadenza, the game features three entirely new playable characters, as well every bit several new alternating versions of existing characters in the PS2 version. All characters now feature three different fighting styles known as Full Moon Style, Crescent Moon Style (most like to Act Cadenza) and One-half Moon Style, which changes not only the fashion in which life and Magic Circuit meters role just also each characters' bones and special attacks. Actress Again was first appear in the Dec 2007 issue of Arcadia, a Japanese consumer arcade game magazine published past Enterbrain; most available information to engagement is derived from translations of the article in this effect. [5] [1] [2] Additional new artwork and a description of the iii styles were introduced in the January 2008 issue of Tougeki Damashii mag. [half dozen] Also in early 2008, Ecole launched the official Actress Again website. Extra Again has been ported to the PS2 equally of August 20 of 2009.

Melty Blood Actress Again Current Code is presumed to be an arcade port of the PS2 version. The game underwent location testing in Akihabara from December 19–20, 2009. [7] Little is known of the game's changes from Extra Once more at press time, except that the characters formerly exclusive to the PS2 version of Extra Again are now available for utilise, and that the game runs on Sega's RingWide arcade organisation, as opposed to NAOMI like Act Cadenza and the original Actress Again.

The game's website was launched February 11, 2010, and later on being unveiled officially at Japan's Arcade Operators Union prove on February 20, 2010, the game began undergoing another two week round of location testing. Electric current unverified reports say that the toll for the game and RingWide hardware will be ¥230,000 plus ¥100,000 for a RingWide Harness and shipping costs, equaling $3560.83 USD at current exchange rates every bit of May 13, 2010. Several arcade machine distributors bear witness the game as existence pegged for a release on July 29, 2010.

An upgrade for Melty Claret Actress Over again Electric current Code was launched in 18 May 2011, branded as Melty Claret Extra Again Current Code Ver. 1.05 with new changes in Gameplay and add together 2 new characters in game, Powered Ciel (Ciel's Executioner Version of Melty Blood ReACT) with her ain Story Way and ending, along with new moves and sprites for her. The new changes too added Ryougi Shiki as an official playable grapheme (she was a hidden cloak-and-dagger unplayable boss in the original Actress Again) with her ain Story Mode and a stock-still up moveset.

A concluding upgrade for Melty Blood Actress Again Current Lawmaking was launched in 14 October 2011, named Melty Blood Extra Once again Current Code Ver. 1.07. It includes a complete version of Arche-Type Earth (princess version of Arcueid Brunestud) with new sprites and moves for her and also her ain Story Mode and ending. Also added were Story Modes and endings for the Neco & Mech and Kohaku & Mech teams. Riesbyfe Stridberg (as happened with Neco-Arc in the Playstation ii version of Melty Blood Actress Again) can gain a new route in Story Way, showing her as living her new life with Sion Eltnam Atlasia and Satsuki Yumizuka as a member of the Back-Alley Alliance (after the endings of Sion and Satsuki).

With the release of Carnival Phantasm for BluRay on end of Dec, 2011 a PC port of Melty Blood Actress Again Electric current Code Ver. 1.07 was officially confirmed. Information technology will ship with the BluRay release of the 3rd flavour. [eight]

Gameplay

Melty Blood makes use of widely used concepts in fighting games such as cancels (canceling a normal set on with a special assail before its blitheness ends, allowing for more than complex and damaging combos) chain combos (normal moves that abolish into other normal moves) and the use of super bars (Magic Circuits). It also introduces Shielding, an avant-garde defensive technique.

An in-game screenshot depicting the concept of shielding in Melty Blood Re-Human activity: Final Tuned

EX-Shielding: A high-risk/reward technique which eliminates the damage and 'block-stun' from an attack. Activated past a button printing, information technology requires exact timing to 'deflect' the opponent'southward attack, thus exposing them to a reversal. Even so, if mis-timed, an EX-Shield attempt leaves the player extremely vulnerable. EX-Shielding also carries a damage penalization for subsequent attacks, but grants a modest amount of Magic Excursion and disallows the opponent to cancel his/her attack into another one. Finally, in later on versions of Melty Blood, EX-Shielding during the Claret Heat state activates a unique attack known as a Last Arc. In Melty Blood: Act Cadenza, a new type of Shielding was introduced which allows the thespian to concord the Shield button for an extended length of time to defend against multiple attacks. However, this speedily drains Magic Circuit, and grants fewer retaliatory options upon recovery. In Melty Blood: Extra Again shielding varies depending on which style you pick with Half Moon having the ability of an auto-counter and Full Moon with the same ability except it is manually executed after successfully landing a shield.

Magic Excursion: A system that allows players to shop up to 300% meter, for diverse uses such as EX Attacks (high-powered versions of special techniques) and the Heat and Blood Heat modes. These modes allow players to regenerate a portion of their lifebar, as well equally allow admission to their graphic symbol's ultimate attacks, known as Arc-Drives and Last Arcs. All of these techniques eat Magic Circuit, which is accumulated past attacking your opponent, and to a lesser degree, successfully defending against your opponent. Magic Circuit carries over between rounds. Magic Circuit is also required for the Excursion Spark technique.

Clashing: An offensive state where certain attacks or maneuvers impact direct with an opponent's attack, thus resulting in a 'clash.' No damage is taken as a issue, and both players are allowed to cancel their attacks as if they had connected successfully.

Aerial Recovery: A defensive measure used afterward being attacked in mid-air by pressing whatsoever push and, optionally, while belongings a direction. It grants temporarily invulnerability to the player and allows them to resume action, but may be detrimental in certain circumstances if the attacking histrion predicts which direction the Aerial Recovery is performed.

Tactical Recovery: Later on being attacked, performed by pressing whatever upward direction upon impacting the floor. Doing so allows a player to quickly regain momentum and avoid 'OTG'(On The Ground) combos while utterly defenseless. Nevertheless, players are non allowed to cake during the recovery animation, and thus will expose themselves to punishment if the attacking player predicts the recovery attempt. This is an aspect of the Okizeme meta-game found in many fighting games.

Shield Bunker Canceling: More alike to a glitch than an bodily feature, Shield Bunker Canceling (known equally Baka Cancel in Japan and Bara Cancel in the Us) is a powerful technique where a player, while blocking an attack, can counter-assail with a Shield Bunker, but cancels the beginning animation into an attack of their choice. This is typically an EX Attack with invincibility backdrop. This tin can drastically touch how one attacks an opponent. There are several methods to counter this technique, but information technology remains a characteristic of loftier-level play in Melty Blood. As proof that this accidental technique was accepted by the game's designers, this technique was altered to incur an boosted fifty% Magic Circuit cost to balance out its effectiveness in Version B. As of Melty Claret Actress Again the "Bara Abolish" technique is no longer possible.

Circuit Spark: Used during MAX style only, a Circuit Spark allows a thespian, who is either blocking an attack or suffering damage, to 'interruption out' of the attack with an unblockable, invincible 'aura' that sacrifices all available Magic Circuit. This tin can simply be performed if the character is standing or crouching; if the character is airborne or lying downwards, this technique is unavailable. In Melty Blood Actress Again it is possible to excursion spark in the air with all iii styles.

Reverse Crush: A feature of Melty Claret non establish in many other games is the ability to cancel attacks with large amounts of recovery into fast jab attacks, thus negating the disadvantage of using heavy slow attacks against a blocking opponent, however at that place's an adverse consequence of harm decreasing in Opposite Crush combos. This features extremely heavily in high-level play for about of the characters.

Adaptations

Manga

The Melty Blood manga, illustrated by Takeru Kirishima was get-go serialized in Kadokawa Shoten manga mag Comp Ace in 2006. The series is currently ongoing with nine spring volumes released in Japan. [9]

Reception

Melty Blood: Human activity Cadenza has been featured at the international fighting game tournament Tougeki [10] in 2006, 2007, and 2008, but was not nowadays at the 2009 Tougeki. [eleven] Melty Blood Actress Again was featured at the Evolution Championship Series 2010 tournament subsequently winning a poll, beating highly competitive titles such as Street Fighter III 3rd Strike. [12]

References

  1. ^ "MELTY BLOOD" (in Japanese). Type-Moon. http://www.typemoon.org/works/melty.html . Retrieved August 28, 2010.
  2. ^ "Melty Blood pouring into Japanese arcades". Gamespot. July 15, 2004. http://united kingdom of great britain and northern ireland.gamespot.com/news/6102347.html . Retrieved Baronial 28, 2010.
  3. ^ "Melty Blood soaking PS2s". Gamespot. February 24, 2006. http://united kingdom of great britain and northern ireland.gamespot.com/ps2/action/meltybloodactcadenza/news.html?sid=6144839&om_act=convert&om_clk=newsfeatures&tag=newsfeatures%3Btitle%3B2 . Retrieved August 28, 2010.
  4. ^ (Japanese) Deed Cadenza ver.B PC Site
  5. ^ "Melty Blood: Extra Again". Arcadia (91): pp. 36–37. Dec 2007
  6. ^ "Melty Blood: Extra Over again". Tougeki Damashii eight. January 2008
  7. ^ (Japanese) Ecole Software's Location Test Notice
  8. ^ Funfair Phantasm official website (Japanese)
  9. ^ "MELTY BLOOD (9)". Kadokawa Shoten. http://www.kadokawa.co.jp/comic/bk_detail.php?pcd=201005000022 . Retrieved August 29, 2010.
  10. ^ Tougeki 2007's Official Site
  11. ^ Tougeki 2009'southward Official Site
  12. ^ "Evo 2010 Players Choice Poll". shoryuken.com. http://shoryuken.com/f8/evo-2010-players-pick-poll-223810/ . Retrieved Baronial 29, 2010.

External links

  • Melty Blood: Human action Cadenza official website (Japanese)
  • Melty Blood: Act Cadenza (PlayStation 2 version) official website (Japanese)
  • Melty Blood: Act Cadenza (Windows version) official website (Japanese)
  • Melty Blood: Actress Once again official website (Japanese)
  • Melty Blood: Actress Again (PlayStation two version) official website (Japanese)
  • Type-Moon's official page for Melty Blood (Japanese)
  • Sega'southward official page for Melty Claret: Act Cadenza (Japanese)
  • Sega's official page for Melty Claret: Act Cadenza Ver. B (Japanese)
  • Melty Blood Games Information and Screens
  • Melty Claret at the Visual Novel Database

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Source: https://en-academic.com/dic.nsf/enwiki/878160

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